![]() ![]() It would only make sense to do if many people could create tables to even get close to it being worth the time. The main thing is it's hard to make a cheat table for every single game one at a time. I currently have like a list of around 15 games that I can use a game save to instant trigger the achievements in, thought that isn't really the purpose of this forum so I'm not gonna talk much about that. You can also resort to using game saves which can help you have the progress needed to unlock an achievement or some games outright store your unlocked achievements in the save for it to ensure it to be unlocked in-case it didn't. I read on some threads that unity engine based games are easy to hack, if so are we going to see an achievement unlocker to Cities: SkylinesÄoes unreal engine based games support such tables? ![]() ![]() What is the criteria that allow some games to have such thing and prevents the majority from having it? So i was wondering, regarding some tables i found for unlocking achievements I am new to this site and i am really enjoying all the tables and trainers avaliable on it, big thanks to the ppl behind all this amazing work ![]()
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